Blender DLSS Integration PR Open, Licensing Concerns Persist
A pull request has been opened to integrate NVIDIA Deep Learning Super Sampling (DLSS) into Blender. This follows a demonstration of DLSS within Blender at SIGGRAPH a few months ago, which showcased its potential for improved quality upscaling, denoising, and performance in rendering workflows. However, despite the potential benefits, concerns persist regarding the licensing implications due to the proprietary NVIDIA DLSS binaries required for the integration. The Blender community and developers are currently reviewing the pull request, balancing the technical advantages with the challenges posed by incorporating closed-source components into the open-source software.