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Articles tagged: rendering

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Minecraft Java Edition Transitions Rendering from OpenGL to Vulkan

Mojang announced today that Minecraft: Java Edition is transitioning its underlying rendering technology from OpenGL to Vulkan. This change is part of a broader initiative to refactor and modernize th...

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Blender 5.1 Improves CPU Rendering Performance on Linux

Blender 5.1, released this week, has shown improved CPU-based rendering performance on Linux platforms. Initial benchmarking by Phoronix indicates a "positive impact" on various CPU rendering workload...

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Minecraft Java Edition Preparing Switch from OpenGL to Vulkan for Rendering

Minecraft: Java Edition developers are preparing to transition the game's rendering engine from OpenGL to Vulkan. This change is part of their "Vibrant Visuals" initiative, which focuses on refactorin...

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Intel Xe3 B390 Panther Lake AI & Rendering Benchmarks on Linux

Phoronix has published new Linux benchmarks detailing the Intel Rendering Toolkit and OpenVINO AI performance on Intel's Panther Lake processors. The testing focused on the Core Ultra X7 358H, which f...

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Blender DLSS Integration PR Open, Licensing Concerns Persist

A pull request has been opened to integrate NVIDIA Deep Learning Super Sampling (DLSS) into Blender. This follows a demonstration of DLSS within Blender at SIGGRAPH a few months ago, which showcased i...

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Igalia Details VK_EXT_custom_resolve Role in Valve Steam Frame Development

Igalia's Ricardo Garcia recently detailed the VK_EXT_custom_resolve Vulkan extension and its significance for Valve's upcoming Steam Frame. In a blog post published November 26, 2025, Garcia explained...

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WGPU v28.0.0 Released with Mesh Shaders Support for Vulkan, Metal, DX12

WGPU v28.0.0, a cross-platform graphics API abstraction, was released today, introducing significant advancements including full support for Mesh Shaders. This feature allows for new rendering paradig...

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