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Articles tagged: rendering

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Igalia Details VK_EXT_custom_resolve Role in Valve Steam Frame Development

Igalia's Ricardo Garcia recently detailed the VK_EXT_custom_resolve Vulkan extension and its significance for Valve's upcoming Steam Frame. In a blog post published November 26, 2025, Garcia explained...

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WGPU v28.0.0 Released with Mesh Shaders Support for Vulkan, Metal, DX12

WGPU v28.0.0, a cross-platform graphics API abstraction, was released today, introducing significant advancements including full support for Mesh Shaders. This feature allows for new rendering paradig...

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