PCSX2 v2.9.46 Introduces Shader Baking for GS/HW Graphics Backend
PCSX2, the PlayStation 2 emulator, released version 2.9.46 today. This update allows for baking shaders into the executable specifically for the GS/HW graphics backend. This enhancement, derived from pull request #13649, is intended to refine how graphics shaders are handled within the emulator. The release follows v2.9.39, which was made available three days ago and brought Direct3D 12 backend support to Intel Haswell and Broadwell integrated GPUs. These successive updates underscore ongoing development efforts to improve graphics pipeline efficiency and hardware compatibility for PlayStation 2 emulation.
Sources
- v2.9.46 - GitHub: PCSX2/pcsx2