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Articles tagged: d3d12

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AMD GPUOpen Details MiniDXNN v0.4.0 with D3D12 Neural Texture Compression

AMD GPUOpen recently detailed MiniDXNN v0.4.0, an update to its interactive neural texture compression tool, bringing significant enhancements for DirectX 12 developers. The new version introduces sup...

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RenderDoc v1.45 Ships with Bugfixes, D3D12 Shader Model 6.5 Workaround

RenderDoc v1.45 has been released, focusing on a number of bugfixes found since the previous v1.44 version. This update includes a specific workaround for Direct3D12, addressing issues with IsHelperLa...

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NVIDIA Implements End-to-End Vulkan Descriptor Heaps for Streamlined Binding

NVIDIA recently published a blog post detailing its end-to-end support for Vulkan descriptor heaps. This new feature refactors resource binding, addressing long-standing user feedback to "streamline a...

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vkd3d-proton 3.0.1 Brings D3D12 View Instancing, FSR4 Ray Reconstruction Ops

vkd3d-proton 3.0.1 was released today, introducing several new features to the Direct3D 12 on Vulkan translation layer. This version adds experimental support for D3D12 view instancing, which is speci...

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