AMD GPUOpen today announced ADLX 2.0, an update to its AMD Display Library. This new version integrates AI extensions and MCP servers, designed to help developers build intelligent applications. The u...
AMD GPUOpen recently published an article detailing a "tetrahedral cage" technique designed to significantly reduce Bounding Volume Hierarchy (BVH) memory usage. This method targets massive dynamic sc...
AMD GPUOpen recently introduced a new lightweight, attention-based neural global illumination (GI) model. This technique reconstructs off-screen indirect illumination by utilizing reflective shadow ma...
AMD GPUOpen published an article today detailing a new approach to GPU view-adaptive crack-free subdivision of bicubic Bézier surfaces. This method leverages GPU work graphs to perform the subdivision...
AMD GPUOpen recently published an article detailing a technique for efficiently ray tracing massive amounts of animated geometry in real time. The method, designed to reduce per-frame update and memor...
AMD recently released the FSR SDK 2.3, code-named "Redstone," introducing new capabilities for FidelityFX Super Resolution. This update brings ML-powered FSR Upscaling 4.1.1 support specifically to AM...
AMD GPUOpen today announced the release of MiniDXNN, a new native HLSL and DirectX 12 library designed for machine learning inference. This library specifically targets rapid Multi-Layer Perceptron (M...
AMD GPUOpen recently published a two-part series detailing optimization strategies implemented in the game GOALS for sustained, competitive esports performance on handheld PCs. The articles explain ho...
AMD GPUOpen recently announced AMD Schola v2, a significant update to its open-source reinforcement learning (RL) plugin for Unreal Engine 5. Schola v2 is described as a "next-generation reinforcement...