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Articles tagged: shaders

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SPIRV-Tools v2026.3 Adds KHR_opacity_micromap, Arm ML Ops, and Optimizer Fixes

The Khronos Group's SPIRV-Tools project recently released version 2026.3, enhancing its capabilities for Vulkan shader compilation and optimization. This update introduces support for several new SPIR...

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Khronos SPIR-V LLVM Translator Updates to LLVM v23.1

The Khronos Group released version 23.1.0 of its SPIR-V LLVM Translator this week. This update brings the translator's underlying LLVM compiler infrastructure up to version 23.1. The SPIR-V LLVM Trans...

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Khronos Group Surveys Shader Ecosystem for Future Standardization Direction

The Khronos Group has launched a "Shader Ecosystem Survey" to gather developer input on shader languages, tools, and prevalent pain points. The survey targets individuals writing shading code in any l...

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DXVK 3.0 Adopts dxbc-spirv for Shader Compilation, Reduces Memory Footprint

DXVK 3.0 was released today, announced by Philip Rebohle. This major update incorporates dxbc-spirv for shader compilation, replacing all legacy shader translation code for supported shader models. Th...

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MaterialX Adds Slang Shader Generation for Open-Standard Interoperability

The MaterialX project, an Academy Software Foundation (ASWF) initiative, has integrated a dedicated Slang shader generator. The announcement was made today by The Khronos Group's Slang team. This coll...

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glslang 16.2.0 Enhances MeshEXT, Adds Long Vector and Descriptor Heap Support

glslang 16.2.0 was released today, January 24, 2026. This update to the OpenGL and Vulkan Shading Language front-end adds support for several new extensions and includes internal optimizations. Key ch...

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