DXVK 3.1.1 Released with DXGI Scaling Fixes, D3D9 Deadlock Resolution
DXVK version 3.1.1 was released today, focusing on compatibility improvements and bug fixes for Direct3D 9 and DXGI applications. A key update includes the implementation of DXGI_SCALING_NONE and SetBackgroundColor methods for DXGI swap chains, which "reportedly fixes some Adobe software." The update also addresses a shader compiler crash that occurred with certain ENB shaders. Stability for older Direct3D 9 titles has been improved with a fix for deadlocks in games such as SpellForce 2 Anniversary Edition and The Sims: Medieval. Game-specific fixes in DXVK 3.1.1 include resolving "vertex explosions on player models" in Call of Duty: Ghosts, a screen darkness regression in Corpse Party, and a window sizing issue for Painkiller: Black Edition.
Sources
- Version 3.1.1 - GitHub: doitsujin/dxvk