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Articles tagged: vulkan

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LunarG Opens 2026 Vulkan Ecosystem & SDK Survey for Developer Input

LunarG has opened its annual 2026 Vulkan Ecosystem & SDK Survey today, seeking direct input from Vulkan developers. The feedback gathered is intended to shape the direction of the Vulkan Working Group...

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Vulkan 1.4.342 Released with Cooperative Matrix Conversion Extension

Vulkan 1.4.342 was published this morning, January 31, 2026, as the latest routine specification update for the graphics and compute API. This release introduces one new extension: the Cooperative Mat...

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NVIDIA Releases 580.94.17 Open GPU Kernel Vulkan Dev Beta Driver

NVIDIA yesterday released version 580.94.17 of its open-gpu-kernel-modules via GitHub. This particular release is a Vulkan Developer Beta Driver. As per NVIDIA, these beta drivers "primarily focus on ...

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SPIRV-Tools v2026.1 Adds SPV_NV_push_constant_bank, SPV_EXT_descriptor_heap Support

SPIRV-Tools v2026.1 was released today, adding support for two new SPIR-V extensions: SPV_NV_push_constant_bank and SPV_EXT_descriptor_heap. These additions expand GPU programming capabilities for spe...

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Mesa 26.0-rc2 Released with Initial Bug Fixes for AMD, NVIDIA, Intel Drivers

Mesa 26.0-rc2 has been released, providing an initial set of bug fixes for the upcoming quarterly feature update to the open-source OpenGL and Vulkan drivers. This release candidate follows last week'...

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Intel Mesa Driver Workaround Halves Game Load for MHW; Merged to Git

A new DriConf workaround for Intel Linux graphics drivers has been merged into Mesa Git today. This enhancement is designed to significantly reduce initial game load times, specifically capable of hal...

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DXVK-NVAPI 0.9.1 Improves NVIDIA Feature Parity for Proton on Linux

DXVK and VKD3D-Proton to enable NVIDIA-specific features on Linux.">DXVK-NVAPI 0.9.1 was released today, introducing new override capabilities and general improvements. This release is a key component for Valve's Steam Play (Proton), serving as the NVIDIA NVAPI implem...

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NVIDIA Posts 580.94.16 Vulkan Developer Beta Driver for Open Kernel Modules

NVIDIA yesterday released version 580.94.16 of its Vulkan Developer Beta Driver, tagging the release on the NVIDIA/open-gpu-kernel-modules GitHub repository. This beta driver primarily focuses on "app...

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Khronos Vulkan Working Group Releases Roadmap 2026, New Descriptor Heap Extension

The Khronos Vulkan Working Group today released two significant updates to the API and its ecosystem: the Vulkan Roadmap 2026 Milestone and an entirely new Descriptor system, which includes a new Desc...

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glslang 16.2.0 Enhances MeshEXT, Adds Long Vector and Descriptor Heap Support

glslang 16.2.0 was released today, January 24, 2026. This update to the OpenGL and Vulkan Shading Language front-end adds support for several new extensions and includes internal optimizations. Key ch...

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PCSX2 2.7.56 Corrects Nvidia Vulkan Present Bug

PCSX2, the PlayStation 2 emulator, released version 2.7.56 yesterday, January 20, 2026. This update introduces a specific correction for Nvidia GPU users leveraging the Vulkan graphics backend. Accord...

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AMD RADV Driver Gains Performance Optimizations for Mesa 26.0 Branching

The branching of Mesa 26.0, originally anticipated for last week, was delayed until today, January 21, 2026. This postponement allowed for the integration of several performance optimizations into the...

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Igalia Details VK_EXT_custom_resolve Role in Valve Steam Frame Development

Igalia's Ricardo Garcia recently detailed the VK_EXT_custom_resolve Vulkan extension and its significance for Valve's upcoming Steam Frame. In a blog post published November 26, 2025, Garcia explained...

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RADV Gains 10x Faster Ray-Tracing Pipeline Compilation for Vulkan Titles

A new merge request for Mesa's Radeon Vulkan driver (RADV) was opened today, January 15, 2026, by Valve contractor Natalie Vock. This update provides a significant boost for Vulkan ray-tracing perform...

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PCSX2 v2.7.37 Released, Adds Vulkan Present from Compute Queue

PCSX2, the PlayStation 2 emulator, released version 2.7.37 today, January 14, 2026. This update follows the 2.7.30 release from yesterday and introduces a specific Vulkan rendering optimization. The m...

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Khronos Details VK_EXT_present_timing for State-of-the-Art Vulkan Frame Pacing

The Khronos Group today published a blog post detailing the VK_EXT_present_timing Vulkan extension, which aims to deliver state-of-the-art frame pacing for graphical applications. The extension integr...

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LunarG Vulkan SDK 1.4.335 Released, Integrates KosmicKrisp for Apple Silicon

LunarG today announced the release of Vulkan SDK 1.4.335. This version includes a range of new extensions, enhancements to validation tooling, and clearer layer configuration. A notable addition is th...

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RADV Gains Significant UE5 Lumen Ray-Tracing Performance in Mesa 26.0

A significant ray-tracing performance improvement for AMD's RADV Vulkan driver has been merged into Mesa 26.0. This update, which was initially covered earlier this week, is specifically aimed at enha...

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Phoronix Benchmarks Dell Pro Max GB10 vs. AMD Strix Halo for AI & Compute

Phoronix has published a benchmark comparison evaluating the Dell Pro Max with NVIDIA GB10 against AMD's Ryzen AI Max+ 395 "Strix Halo" within a Framework Desktop SFF PC. The Dell Pro Max, which integ...

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Igalia's Ricardo Garcia Details VK_EXT_custom_resolve Role in Steam Frame

Igalia's Ricardo Garcia published a blog post late last year, detailing the VK_EXT_custom_resolve Vulkan extension. The article outlines the extension's specific role in the ongoing work Igalia has be...

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Mesa 25.3.3 Ships Latest Bug Fixes, Intel Vulkan GTK4 Workarounds

Mesa 25.3.3 was released yesterday, January 1, 2026, as the newest stable point release for the Mesa 25.3 feature series. This update includes the latest bug fixes and specific workarounds for Intel V...

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Haiku OS Progresses NVIDIA Graphics Support with Open Kernel Modules, NVK/Zink

Haiku OS has reportedly made progress in supporting NVIDIA graphics, with momentum observed around the start of the new year. This development utilizes the NVIDIA Open Kernel Modules, in conjunction w...

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MangoHud v0.8.3-rc1 Addresses Vulkan Swapchain, GLX, and AMD GPU Metrics

MangoHud, the popular open-source overlay for Linux gaming, saw the release of its v0.8.3-rc1 candidate today. This release focuses on stability and compatibility across various graphics APIs and disp...

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Igalia Optimizes Vulkan for Valve Steam Devices, Enhances Proton Compatibility

Igalia announced about a month ago, in November 2025, their collaboration with Valve focused on optimizing Vulkan for upcoming Steam devices. The engineering efforts have involved implementing and rev...

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D7VK 1.1 Released with Experimental Direct3D 6 Frontend and D3D7 Fixes

DXVK that implements Direct3D 6 and 7 APIs on top of Vulkan for Linux.">D7VK 1.1 was released today, December 29, 2025, introducing an experimental Direct3D 6 frontend. This update also includes various fixes for its existing Direct3D 7 implementation. D7VK is a fork of D...

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VK_EXT_present_timing Enables State-of-the-Art Frame Pacing in Vulkan

Khronos recently published a blog post detailing VK_EXT_present_timing, a Vulkan extension focused on delivering state-of-the-art frame pacing for smoother, more consistent animation. This extension i...

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RADV Surpasses AMDVLK in Final Benchmarks as AMD Ceases Driver Development

Phoronix today published final benchmarks comparing the open-source Mesa.">RADV Mesa Vulkan driver against the now-defunct proprietary AMDVLK driver. Earlier this year, AMD ceased development of AMDVLK, drop...

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LunarG Releases Vulkan SDK 1.4.335 with KosmicKrisp for Apple Silicon

LunarG today announced the availability of Vulkan SDK 1.4.335. This release introduces a series of new extensions, improved validation tooling, and clearer layer configuration. Most notably, the SDK n...

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MPV 0.41 Released: Wayland Improvements, Vulkan Video Acceleration Preferred

MPV 0.41, an open-source video player derived from MPlayer/mplayer2, was released today, December 22, 2025. This new feature release brings significant improvements to Wayland support on Linux. A key ...

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Goverlay 1.6.5 Improves Persistence, Non-Steam Launcher & vkBasalt Paths

Goverlay, the open-source Linux overlay for monitoring system performance and displaying information in games, released version 1.6.5 today. This "fix release" primarily focuses on improving the user ...

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RenderDoc v1.42 Introduces Limited OpenGL Shader Debugging Support

RenderDoc v1.42 was released today, introducing limited support for shader debugging on OpenGL. This new functionality requires modern shader code and contemporary drivers, and is expected to support ...

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Igalia's Ricardo Garcia Details VK_EXT_custom_resolve for Valve's Steam Frame

Igalia's Ricardo Garcia published a blog post in late November outlining the VK_EXT_custom_resolve Vulkan extension. The post describes the extension's functionality, which enables custom resolve oper...

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Vulkan 1.4.337 Released with VK_EXT_shader_long_vector and 3D ASTC Extensions

Vulkan 1.4.337 was released today, December 19, 2025. This update introduces two new extensions to the API specification. Developers can now utilize VK_EXT_texture_compression_astc_3d, which provides ...

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WGPU v28.0.0 Released with Mesh Shaders Support for Vulkan, Metal, DX12

WGPU v28.0.0, a cross-platform graphics API abstraction, was released today, introducing significant advancements including full support for Mesh Shaders. This feature allows for new rendering paradig...

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PCSX2 v2.5.390 Addresses AMD Vulkan Swapchain Recreation Bug

PCSX2, the PlayStation 2 emulator, released version v2.5.390 today. This update includes a specific fix for the Vulkan graphics backend, targeting an issue experienced with AMD GPUs. The change preven...

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Khronos Releases SPIRV-Tools v2025.5 with Optimizer Enhancements

The Khronos Group recently released SPIR-V, a binary intermediate representation for parallel compute and graphics.">SPIRV-Tools v2025.5, bringing several enhancements to its core components used in graphics driver compilation pipelines. This update focuses on improvements to both...

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Radeon RADV Ray-Tracing Performance Sees Significant Gains for RDNA 4 GPUs in 2025

Phoronix benchmarking conducted for year-end comparisons indicates substantial performance improvements for Radeon RADV Vulkan ray-tracing on RDNA 4 GPUs throughout 2025. These tests specifically focu...

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Igalia Details Vulkan Optimizations for Valve's Steam Devices, Bolstering Proton Compatibility

Igalia announced last month their extensive work optimizing Vulkan for Valve, aimed at powering upcoming Steam devices. The graphics team implemented numerous Vulkan extensions and reviewed others to ...

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Khronos Details VK_EXT_present_timing for Advanced Vulkan Frame Pacing

Khronos today published a blog post detailing the frame pacing and timing feedback.">VK_EXT_present_timing Vulkan extension, which focuses on advanced frame pacing techniques. The extension integrates two primary features to enhance re...

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D7VK 1.0 Released, Declares "Production Ready" Direct3D 7 On Vulkan

The D7VK project released version 1.0 today, December 12, 2025. This release marks the project's declaration of being "production ready" for Linux gamers. D7VK implements the Direct3D 7 API on top of ...

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LunarG Vulkan SDK 1.4.335 Integrates KosmicKrisp for Apple Silicon Macs

LunarG today released Vulkan SDK 1.4.335. This version introduces a range of new extensions, improved validation tooling, and enhanced layer configuration options. A significant update is the SDK's in...

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Igalia Details VK_EXT_custom_resolve Extension for Valve's Steam Frame

Igalia's Ricardo Garcia published a blog post last week, on November 26, detailing the VK_EXT_custom_resolve Vulkan extension. Garcia's article describes the extension's functionality and its signific...

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Intel Open-Source Linux Graphics Driver Enhanced OpenGL/Vulkan for Arc/Battlemage in 2025

Phoronix reported today that Intel's open-source Linux graphics driver stack demonstrated significant performance improvements throughout 2025. The analysis focused on the evolution of OpenGL and Vulk...

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Vulkan Shader Execution Reordering Now Multi-Vendor, Up to 47% Faster

The Khronos Group announced yesterday that Shader Execution Reordering (SER) in Vulkan has advanced from a vendor-specific NVIDIA extension (VK_NV_ray_tracing_invocation_reorder) to a multi-vendor Vul...

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Mesa 25.3 Delivers Key Vulkan/OpenGL Boosts for AMD, Intel, NVIDIA on Linux

Mesa 25.3, the latest open-source graphics driver stack for Linux, has been released. This update delivers significant Vulkan and OpenGL enhancements across AMD, Intel, and NVIDIA graphics drivers. Th...

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MoltenVK v1.4.1 Adds KHR Extensions, Boosts Occlusion Query & Descriptor Performance

MoltenVK, the compatibility layer bringing Vulkan to Apple's Metal graphics framework, recently released version 1.4.1. This update adds support for several core Vulkan KHR extensions, specifically VK...

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