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Articles tagged: debugging

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Collabora Releases Weston 16 With HDR, Perfetto Debugging, DRM Backend Boosts

Collabora has released Weston 16, the latest version of its reference Wayland compositor. The update focuses on expanding High Dynamic Range (HDR) and color management support, enhancing Perfetto debu...

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AMD GPUOpen Debuts LLM Agents for Automated GPU Crash Root-Cause Analysis

AMD GPUOpen today announced the LLM agents for automated GPU crash analysis.">RGD MCP Server, a new system designed to automate post-mortem GPU crash debugging. The server integrates large language model (LLM) agents directly into AMD's existing ...

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RenderDoc v1.45 Ships with Bugfixes, D3D12 Shader Model 6.5 Workaround

RenderDoc v1.45 has been released, focusing on a number of bugfixes found since the previous v1.44 version. This update includes a specific workaround for Direct3D12, addressing issues with IsHelperLa...

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RenderDoc v1.44 Released; Notes AMD Shader Debugging, Descriptor Buffer Issues

RenderDoc v1.44 has recently been released, bringing a series of bugfixes and consistency improvements to the GPU debugging tool. The release notes highlight known issues that developers should be awa...

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RenderDoc v1.43 Released with Custom Annotations; AMD Driver Debug Bug Noted

RenderDoc v1.43 was recently released, introducing a new custom annotation system along with various other improvements and bugfixes. The update highlights a known issue where, according to the releas...

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RenderDoc v1.42 Introduces Limited OpenGL Shader Debugging Support

RenderDoc v1.42 was released today, introducing limited support for shader debugging on OpenGL. This new functionality requires modern shader code and contemporary drivers, and is expected to support ...

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