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Articles tagged: dx12

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PCSX2 v2.9.58 Updates DX12 Backend to Shader Model 6.5

PCSX2 has released version 2.9.58 today, bringing an update to its DirectX 12 graphics backend. This latest release enables the emulator's DirectX 12 renderer to compile shaders to Shader Model 6.5. T...

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PCSX2 v2.7.443 Expands DX12 Framebuffer Optimization Backported from GL/DX11

PCSX2 v2.7.443 was recently released, featuring an expanded framebuffer optimization for its DirectX 12 Graphics Synthesizer (GS) backend. This update integrates a change previously present in the Ope...

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WGPU v29.0.3 Fixes v29.0.2 Compilation Error, Addresses Rendering Bugs

WGPU, a Rust WebGPU implementation, released version 29.0.3 today, following the immediate yanking of the prior v29.0.2 release. Version 29.0.2 was pulled because it "Fixes compilation error when cfg(...

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Intel ANV Vulkan Driver Implements BTP+BTI RCC Keying for DX12 Performance

Intel's open-source "ANV" Vulkan driver for Linux systems recently enabled a new feature called BTP+BTI RCC Keying. This change, which landed today, helps improve the performance of Direct3D 12 (DX12)...

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PCSX2 v2.7.10 Updates DX12 Renderer with Stencil One Date Single Pass Backport

The PCSX2 development team recently released version 2.7.10 of the PlayStation 2 emulator. This update includes a significant graphics subsystem improvement for its DirectX 12 renderer. Specifically, ...

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WGPU v28.0.0 Released with Mesh Shaders Support for Vulkan, Metal, DX12

WGPU v28.0.0, a cross-platform graphics API abstraction, was released today, introducing significant advancements including full support for Mesh Shaders. This feature allows for new rendering paradig...

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