The Khronos Group today released its 2026 Real-Time Shading Ecosystem Survey Report. This report compiles insights from over 400 shader developers, graphics programmers, rendering engineers, and tools...
The Khronos Group today submitted the glTF 2.0 extension designed to embed portable, self-contained interactive behaviors directly into 3D assets.">KHR_interactivity extension for glTF 2.0 for ratification. This extension aims to enable creators to embed portable, self-contained interactive behaviors, express...
The Khronos Group's 3D Formats working group recently established a Volumetric Media Subgroup. This new subgroup aims to extend the glTF 3D Asset open standard to enhance interoperability for volumetr...
The Khronos 3D Formats Working Group today announced plans for glTF 2.1, a focused and backward-compatible revision of the core glTF specification. This update, the first major revision since glTF 2.0...
The Khronos Group's 3D Formats working group, which oversees the glTF 3D Asset open standard, recently established a Volumetric Media Subgroup. This new subgroup aims to extend glTF capabilities to fa...
The Khronos 3D Formats Working Group announced today plans for glTF 2.1, a backward-compatible revision of the core specification. This update is specifically designed to improve the format's handling...
Khronos' Frederic Plourde was interviewed by Thomas Bedenk on the Spatial Realities podcast, released today, discussing the current state and future direction of OpenXR. Plourde provided an update on ...
Bentley Systems recently announced a proposed glTF extension aimed at standardizing Gaussian splats. This initiative, developed in collaboration with the Khronos Group, Open Geospatial Consortium, and...