🐧 PenguinPulse

Linux Graphics & Gaming News

GreenBoost-Proton Debuts for NVIDIA Linux Gaming vRAM Augmentation

GreenBoost, an open-source memory tiering solution for NVIDIA GPUs, has introduced GreenBoost-Proton, an extension aimed at enhancing Linux gaming. The original GreenBoost project, showcased last mont...

Read more →

Collabora Highlights 227 Patches for Linux Kernel 7.0 Graphics, Media, SoC Support

Linux kernel 7.0 has been released, incorporating significant hardware enablement and performance updates. Collabora announced its contributions, totaling 227 patches from 24 developers, detailing the...

Read more →

Mainline Linux Gains Rockchip RK3588 Video Capture and Camera Hardware Support

Collabora announced today that mainline Linux now officially supports the Rockchip RK3588 system-on-chip's video capture and camera hardware. This development follows over five years of collaborative ...

Read more →

Linux Kernel Out-Of-Bounds Access Vulnerability Fixed For Unprivileged Users

A critical out-of-bounds access vulnerability within the Linux kernel has been patched. This flaw has been present in the kernel's mainline development for the past three years, posing a significant s...

Read more →

Linux 7.0 Stable Kernel Released: Faster Swap, Zen 3 Fix, Rockchip H/W Video

The stable Linux 7.0 kernel was released today, April 13, 2026, by Linus Torvalds. This new version includes a standardized filesystem error reporting system, faster swap performance, and hardware vid...

Read more →

Boiling Steam Reports 10 New Steam Deck Verified/Playable Titles, Reviews Noted

Boiling Steam reported on April 11, 2026, that ten new games achieved Steam Deck Verified or Playable status. These titles were released between April 4 and April 11, further expanding the platform's ...

Read more →

Steam Adds 61 Native Linux Titles April 1-8, Comprising 13.5% of New Releases

Boiling Steam reported that 61 new games with native Linux builds were released on the Steam platform between April 1st and April 8th. This represents approximately 13.5% of the total new releases on ...

Read more →

D7VK 1.7 Released, Enhances Direct3D 3-7 API Translation for Vulkan

The open-source D7VK project released version 1.7 today, April 12, 2026, bringing further improvements for running legacy Microsoft Direct3D APIs on top of Vulkan. D7VK, which started as a fork of DXV...

Read more →

AMD GPUOpen Releases MiniDXNN for Fast DX12 MLP Inference on RX 9000 Matrix Cores

AMD GPUOpen today announced the release of MiniDXNN, a new native HLSL and DirectX 12 library designed for machine learning inference. This library specifically targets rapid Multi-Layer Perceptron (M...

Read more →

RADV & RadeonSI Drivers Add AMD GFX11.7 "RDNA 4m" GPU Support

Mesa developers posted patches this week to enable support for AMD's GFX11.7 "RDNA 4m" graphics hardware within the RADV Vulkan driver and RadeonSI Gallium3D OpenGL driver. This integration provides c...

Read more →

Ollama v0.20.5 Debuts OpenClaw Multi-Channel Integration, Gemma 4 Flash Attention

Ollama v0.20.5 was released on April 9, 2026, introducing significant new features for local AI model interaction and performance. The update includes the OpenClaw channel setup, which allows users to...

Read more →

Intel Jay Shader Compiler Merged into Mesa 26.1-devel for ANV/Iris Drivers

Intel's new shader compiler, codenamed "Jay," was merged into the Mesa 26.1-devel branch earlier today. This compiler is designed for Intel GPUs running on Linux, specifically supporting their ANV Vul...

Read more →

Miracle-WM v0.9 Adds WebAssembly Plugin System, Rust API

A new version of Miracle-WM, a tiling window manager built around the Wayland compositor Mir, was released recently. Version 0.9 introduces a WebAssembly plugin system and a new Rust API. Developer Ma...

Read more →

FEX 2604 Delivers Memory Savings and Performance for x86_64 Apps on ARM64

FEX 2604, the latest monthly update for the FEX emulator, was released today. This new version brings further performance improvements and memory savings for running Linux x86/x86_64 binaries on AArch...

Read more →

AMD GPUOpen Launches MinDXNN, DirectX 12 MLP Lib for RX 9000 Matrix Cores

AMD GPUOpen recently introduced MinDXNN, a new native HLSL and DirectX 12 library designed for lightning-fast Multi-Layer Perceptron (MLP) inference. The library targets AMD Radeon RX 9000 series grap...

Read more →