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Articles tagged: directx

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Khronos Group President Discusses Vulkan Descriptor Heaps, Work Graphs, Neural Rendering

Khronos Group President Neil Trevett discussed the future of graphics APIs in a recent interview with RedGamingTech. Trevett stated that Vulkan will standardize on binding models for efficiency.">Descriptor Heaps, which will become ...

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ReactOS Updates DirectX Stack with Wine Code for Enhanced Windows Game Compatibility

The open-source ReactOS project recently received a significant update to its DirectX stack, integrating code leveraged from the Wine project. This advancement, landed today, is aimed at enhancing Rea...

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PCSX2 v2.9.58 Updates DX12 Backend to Shader Model 6.5

PCSX2 has released version 2.9.58 today, bringing an update to its DirectX 12 graphics backend. This latest release enables the emulator's DirectX 12 renderer to compile shaders to Shader Model 6.5. T...

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Microsoft Lands DX12 + HMFT-Based AV1 GPU Encoding in Mesa 26.2

Microsoft engineers recently contributed accelerated AV1 video encoding capabilities to the Mesa 26.2 codebase. This new functionality enables GPU-accelerated AV1 encoding by leveraging a combination ...

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DXVK 3.0.1 Released: Disables Secondary Command Buffers, Fixes D3D9 Issues

DXVK v3.0.1 has recently been released, focusing on stability improvements and bug fixes for DirectX 9 and DirectX 11 games running on Linux via Wine or Proton. The most notable change is the disablin...

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AMD GPUOpen Releases MiniDXNN for Fast DX12 MLP Inference on RX 9000 Matrix Cores

AMD GPUOpen today announced the release of MiniDXNN, a new native HLSL and DirectX 12 library designed for machine learning inference. This library specifically targets rapid Multi-Layer Perceptron (M...

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AMD GPUOpen Launches MinDXNN, DirectX 12 MLP Lib for RX 9000 Matrix Cores

AMD GPUOpen recently introduced MinDXNN, a new native HLSL and DirectX 12 library designed for lightning-fast Multi-Layer Perceptron (MLP) inference. The library targets AMD Radeon RX 9000 series grap...

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Microsoft Updates DXGKRNL Linux Driver Patches After Four Years

Microsoft has today posted a new version of its Linux kernel patches for the WSL.">DXGKRNL driver. This update comes exactly four years after the prior version, addressing the DirectX kernel driver's role i...

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AMD & Microsoft Detail DirectX ML, DirectStorage 1.4 for Windows at GDC 2026

At GDC 2026, AMD and Microsoft announced a partnership focused on new developer technologies for Windows platforms. This collaboration introduces DirectStorage 1.4, updates to the PIX development tool...

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PCSX2 v2.7.158 Reverts Shader State Optimization for DX11/GL Backends

PCSX2, the open-source PlayStation 2 emulator, has released its v2.7.158 development build today. This update primarily reverts a prior optimization related to graphics shader state management. Specif...

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PCSX2 2.7.148 Improves DirectX 11 and OpenGL Shader State Copy Performance

The PCSX2 development team recently released version 2.7.148 of their PlayStation 2 emulator. This update, made available today, March 02, 2026, primarily focuses on graphics performance improvements....

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PCSX2 v2.7.73 Addresses DX12 Vsync Setting Bug in PlayStation 2 Emulator

PCSX2, the open-source PlayStation 2 emulator, has released version 2.7.73 today. This update focuses on resolving a specific rendering issue encountered by users. The primary change in this release a...

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PCSX2 v2.7.10 Updates DX12 Renderer with Stencil One Date Single Pass Backport

The PCSX2 development team recently released version 2.7.10 of the PlayStation 2 emulator. This update includes a significant graphics subsystem improvement for its DirectX 12 renderer. Specifically, ...

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PCSX2 v2.7.2 Defaults to DX12 for Older AMD GCN GPUs

PCSX2, the PlayStation 2 emulator, recently released version 2.7.2. A notable change in this update is that its graphics subsystem now defaults to using Direct3D 12 (DX12) when running on older AMD GC...

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